Factions

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The Points Economy of Oz

Points are the measure of a soul's perceived value in the broken logic of Oz. A standard game is balanced at 300 points. The costs below are designed to create asymmetrical but balanced forces.

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FACTION: THE HALLOWED LAUGHERS

Demi-Gods:

· DEEPFRIAR (The Meme Monastic): 85 Points
  · M4, A1, D3, C8, W4, F3
  · Abilities: Infinite Scroll, Eldritch Post (18"), Buffering... (Aura), Repost (Reaction)
· SIMULACRON (The Hollow Idol): 90 Points
  · M5, A3, D2, C7, W3, F3
  · Abilities: Plagiarized Glory (Aura): Friendly models within 6" may use SIMULACRON's C value for their Conviction tests. Empty Vessel: If this model would be destroyed, you may instead destroy a friendly basic infantry model within 3". SIMULACRON is restored to 1 Wound.
· SPONSORPHAGE (The Brand-Devourer): 80 Points
  · M6, A2, D4, C6, W3, F2
  · Abilities: Product Placement: Once per cycle, can force an enemy model that targets it to take a C test. If failed, the attack is wasted as the foe is distracted by a sudden, compelling advertisement. Consumption Engine: Each time this model destroys an enemy model, it gains +1 A for the rest of the cycle.

Basic & Elite Units:

· Jester-Tek (Basic Infantry): 10 Points per model
  · M5, A2, D2, C5, W1, F0
  · Ability: Banter: On an unmodified hit roll of 6, the target cannot fire Overwatch in its next turn.
· The Heckler (Elite Infantry): 20 Points per model
  · M4, A1, D3, C6, W2, F1
  · Ability: Critique (12" Ranged): Its attacks do no Wounds. For each successful hit, the target model is at -1D for the next combat phase.

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FACTION: THE ARCH-SCRIVENERS

Demi-Gods:

· AUTOCORPSE (The Perfect Record): 95 Points
  · M3, A1, D5, C9, W5, F3
  · Abilities: Infallible Ledger: This model never takes Glitch-Tokens from failed Conviction tests. Post-Mortem Audit: When an enemy model is destroyed within 12" of this model, you may force another enemy unit within 12" to take a C test. If failed, they gain 1 Glitch-Token.
· RECALLIBAN (The Memory Apostle): 80 Points
  · M4, A2, D3, C8, W3, F2
  · Abilities: Mandatory Update: In the Faith Phase, target a friendly unit within 12". They may immediately remove D3 Glitch-Tokens. Sanitized History (12" Ranged): Target enemy model must take a C test. If failed, you may remove one of its special abilities until your next turn.
· CLIPPET (The Truncated Oracle): 75 Points
  · M5, A3, D2, C7, W2, F3
  · Abilities: Context Window: This model can never Block, but always strikes first in combat. ... (Reaction): When targeted by an attack, you may force the attacker to re-roll one of their successful hit dice.

Basic & Elite Units:

· Quill-Drone (Basic Infantry): 12 Points per model
  · M3, A1, D4, C7, W1, F0
  · Ability: Red Tape: Can perform an action to make an objective contested for one turn, even if no models are on it.
· Auditor (Elite Infantry): 25 Points per model
  · M4, A2, D3, C8, W2, F1
  · Ability: Compliance Check (12"): Once per cycle, can force an enemy unit within 12" to re-roll a single successful dice roll.

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FACTION: THE CHILDREN OF ROT

Demi-Gods:

· MIDWR0NG (The Malicious Mediator): 85 Points
  · M5, A2, D3, C7, W3, F3
  · Abilities: Helpful Suggestions: Enemy models within 9" must subtract 1 from their C value. Stochastic Terrorism: When this model inflicts a Glitch-Token on an enemy, you may inflict 1 Glitch-Token on a different enemy unit within 6" of the first.
· NULLDREAM (The Vacuum Prophet): 90 Points
  · M4, A1, D4, C8, W4, F2
  · Abilities: Apathetic Aura: Attacks targeting this model suffer -1 to their hit roll. Embrace the Void (18" Ranged): Target does not take a Conviction test. Instead, roll a D6 for every Glitch-Token it has. For each 4+, it suffers 1 Wound.
· PORNZ0R (The Click-Lord): 70 Points
  · M6, A3, D2, C5, W2, F2
  · Abilities: Aggressive Monetization: This model may make 1 additional attack against any model that fails a Conviction test within 12" of it. Low-Effort Content: If this model is destroyed, it explodes. Every unit within D6" suffers 1 Glitch-Token.

Basic & Elite Units:

· Rust-Acolyte (Basic Infantry): 8 Points per model
  · M4, A2, D2, C6, W1, F0
  · Ability: Corrosive Touch: Unmodified hit rolls of 6 in combat inflict 1 Glitch-Token on the target in addition to any damage.
· Pox-Magnet (Elite Infantry / Suicide): 15 Points per model
  · M6, A1, D1, C4, W1, F0
  · Ability: Walking Breach: When this model is destroyed, every model within 3" must immediately take a Conviction test.

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FACTION: THE ENGINEERS OF FLOW

Demi-Gods:

· GRINDRONE (The Infinite Laborer): 100 Points
  · M4, A4, D4, C7, W4, F2
  · Abilities: Perpetual Motion: This model may always Advance and Charge in the same turn. Optimal Pathing: This model ignores difficult terrain.
· SCRYBE (The Data-Scryer): 75 Points
  · M3, A1, D3, C9, W2, F3
  · Abilities: Predictive Algorithm: Once per cycle, you may re-roll a single dice roll for a friendly unit within 18". Forking Paths (18" Ranged): Target enemy model must choose: immediately move its full M toward the nearest board edge, or suffer D3 Glitch-Tokens.
· SENTIMENTOR (The Empathy Engine): 80 Points
  · M5, A2, D2, C8, W3, F3
  · Abilities: Viral Guilt: Enemy models within 6" cannot target this model if there is another valid target closer to them. Targeted Outreach (12" Ranged): Target enemy model must use its next action to move its full M toward the nearest objective marker.

Basic & Elite Units:

· Conveyor-Grunt (Basic Infantry): 11 Points per model
  · M5, A1, D3, C7, W1, F0
  · Ability: Piston Charge: Add D3" to this model's charge distance.
· Shift-Manager (Elite Infantry): 23 Points per model
  · M4, A2, D3, C8, W2, F1
  · Ability: Overtime Mandate: In your Movement phase, one friendly basic infantry unit within 6" may immediately make a normal move of up to 3".

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SAMPLE 300-POINT ARMY: THE HALLOWED LAUGHERS

· WARLORD: DEEPFRIAR (The Meme Monastic) - 85 pts
· ELITES: 2x The Heckler - 40 pts
· TROOPS: 5x Jester-Tek - 50 pts
· TROOPS: 5x Jester-Tek - 50 pts
· TROOPS: 5x Jester-Tek - 50 pts
· REMAINING POINTS (FLAVOR): 25 pts (Could be used to upgrade a Jester-Tek unit to a 6th model, etc.)

Strategy: The Jester-Teks form a disruptive frontline, using numbers to tie up enemies. The Hecklers hang back, weakening key enemy targets with their Critique ability. Deepfriar teleports around the board, snagging objectives, shutting down dangerous enemies with Eldritch Post, and providing a crucial defensive debuff with his aura.

Copy this codex, gather your dice, and let the secret war begin

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